Kotlin Tutorial
Kotlin Companion Objects (Explained With Examples)
Table of Contents
- Introduction
- What is Companion Object in Kotlin?
- Difference Between Object and Companion Object in Kotlin
- Kotlin Companion Object Example
- Key Points About Kotlin Companion Objects
- Why We Use Companion Object in Kotlin
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Kotlin Companion Object FAQs
You declare a companion object using the companion keyword inside a class. It is typically defined within the class body.
The main purpose of a companion object is to encapsulate class-level functionality and data, including static members, factory methods, initialization logic, and more. It enhances code organization and readability.
No, a class can have only one companion object. However, you can define multiple members (properties and functions) within that single companion object.
Yes, you can access members of a companion object using the class name itself, without the need to create an instance of the class.
Yes, a companion object can implement interfaces or extend other classes, providing a way to achieve polymorphism and adhere to a certain contract.
Yes, a companion object can have its own properties and initialization logic. You can use it for various purposes, such as defining constants or configuring class-level behavior.
While not its primary use case, you can use a companion object to implement the Singleton pattern by lazily initializing a single instance.
Companion objects are not inherently thread-safe. If thread safety is required, you should use appropriate synchronization mechanisms to ensure safe access to shared data.
A companion object is associated with a specific class and can access its private members. In contrast, a regular object declaration creates a standalone singleton object that is not tied to any class and cannot access private class members.
There is no strict naming convention for companion objects in Kotlin. By convention, some developers choose to name their companion objects as Companion, but this is not mandatory.